Submitting 3ds Command Jobs From The Monitor

The steps involved in the submission process are as follows:

Step 1: Open the Submission Dialog

In the Deadline Monitor, open the 3ds Command Line Submission Dialog from the Submit menu.

Step 2: Set Your Submission Options

The general Deadline options are:

  • Job Name: The name of your job (if left blank, it will default to "Untitled").
  • Comment: A simple description of your job (can be left blank).
  • Department: Your department (can be left blank).
  • Category: The category the job belongs to (default is "None").
  • Pool: The pool that your job is submitted to.
  • Use Machines In Pool Only: Only the machines in the specified pool will render your job.
  • Priority: Your job's priority (0 = lowest, 100 = highest).
  • Machine Limit: The maximum number of machines that can render your job at one time (specify 0 for no limit).
  • Task Timeout: The number of minutes a slave has to render a task for this job before it requeues it (specify 0 for no limit).
  • Limit Groups: The limit groups that your job requires.
  • Job Dependencies: Jobs that your job is dependent on.
  • Submit As Suspended: Submit your job in the suspended state.
  • Delete When Complete: You job is automatically deleted after it completes.

The 3dsmax Command specific options are:

  • 3ds File: The 3ds file to be rendered.
  • Output File: The output file path. Leave blank to use the scene default settings.
  • Frame List: The list of frames to render.
  • Group Size: The number of frames per task.
  • Application: Select VIZ or Max to render with.
  • Version: The version of VIZ/Max to use for rendering.
  • Force Build: If rendering with Max 9, you can force 32 bit or 64 bit rendering.
  • Show Frame Buffer When Rendering: Enable the virtual frame buffer during rendering.
  • Use Atmospheric Effects: Toggle atmospherics.
  • Render Hidden Objects: Toggle render hidden.
  • Perform Render Effects: Toggle render effects.
  • Convert Area Lights To Point Sources: Toggle area lights/shadows.
  • Perform Displacement Mapping: Toggle displacement mapping.
  • Force Two-Sided: Toggle force 2 sided.
  • Perform Color Check: Toggle video Color Check.
  • Use Super Black: Toggle super black.
  • Render To Fields: Toggle render to fields.
  • Skip Rendered Frames: Toggle skip existing images.
  • Continue On Error: If an error is encountered, an attempt to continue is made.

Step 3: Submit Your Job

Click the Submit button to submit the job to Deadline.