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Lightwave Network Rendering Guide
Submitting Lightwave render jobs to Deadline
Lightwave jobs can be submitted from within Lightwave or from the Deadline Monitor.

Step 1: Launch the Submission Script
Click the Render tab and click the SubmitToDeadline button on the left. If this button is not here, refer to the procedure for manually installing the Lightwave submission script.

Step 2: Set Your Submission Options
The general Deadline options are:
- Job Name: The name of your job (if left blank, it will default to "Untitled").
- Comment: A simple description of your job (can be left blank).
- Department: Your department (can be left blank).
- Pool: The pool that your job is submitted to.
- Group: The group that your job is submitted to.
- Priority: Your job's priority (0 = lowest, 100 = highest).
- Machine Limit: The maximum number of machines that can render your job at one time (specify 0 for no limit).
- Concurrent Tasks: The number of tasks that can render concurrently on a single slave.
- Task Timeout: The number of minutes a slave has to render a task for this job before it requeues it (specify 0 for no limit).
- Limit Groups: The limit groups that your job requires.
- Job Dependencies: Jobs that your job is dependent on.
- Submit As Suspended: Submit your job in the suspended state.
- Delete When Complete: You job is automatically deleted after it completes.
The Lightwave specific options are:
- Frame List: The list of frames to render.
- Group Size: The number of frames per task.
- Content Directory: The Lightwave Content directory. Refer to your Lightwave documentation for more information.
- Config Directory: The Lightwave Config directory. Refer to your Lightwave documentation for more information.
- Force Build: For Lightwave 9, force rendering in 32 bit or 64 bit.
- Submit Lightwave Scene File: The Lightwave file will be submitted with the job.
- Use FPrime Renderer: If you want to use the FPrime renderer instead of the normal Lightwave renderer.
- Use ScreamerNet Rendering: ScreamerNet rendering keeps the Lightwave scene loaded in memory between frames, which reduces overhead time when rendering. This has been tested with Lightwave 8.x and 9.x.
Step 3: Submit Your Job
Click the Submit button to submit the job to Deadline.
Notes
- At the moment, there is no support for rendering animation. Any animation options will be ignored, and an RGB output and/or Alpha output must be specified in order to submit to Deadline.
- In the Scene file, some versions of Lightwave use a number to specify the output filetype and some use the actual filetype extension (.tif, .tga, etc). In the versions that use the actual filetype extension, individual rendered images can be viewed from the Deadline Monitor task list by right-clicking on them.
- For information on how to properly set up your network for Lightwave rendering, see the ScreamerNet section of your Lightwave documentation.