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Scene Particle Systems Rollout

 Available in: Krakatoa v1.0.0 and higher.


The Scene Particle Systems Rollout displays the names and some details about all particle sources in the scene EXCEPT for the Particle Loaders objects which have their own Particle Loaders rollout.

  • >Synch.Selection - when checked, selecting entries in the list box will synchronize the selection to the scene.

NOTE that selecting objects in the scene will always synchronize to the list box regardless of this option.

  • Filter Sources drop-down list - this drop-down list provides display filters to allow none, certain or all particle sources to be displayed:
    • None - this is the default setting. No sources will be displayed. NOTE that updating the list can take time so it should be left to None unless you want to actually work in this rollout.
    • Particle Flow Systems - this filter shows only Particle Flow systems incl. the requested number of particles on the current frame, the System Limit and the actual render count extrapolated from the current viewport count and the viewport percentage. Thus, if the viewport percentage is set to 0, the render count would be impossible to calculate and will show up as 0, too.
    • Geometry Vertices - this filter shows all geometry objects in the scene EXCEPT for geometry objects included in a Matte Object Named Selection Set. The name and class of the object will be shown together with the vertex count which equals the particle count Krakatoa would render.
    • Legacy Particles - this filter shows all 3ds Max Legacy Particles, including Spray, Snow, SuperSpray, Blizzard, PArray and PCloud. It also displays the render particle count extrapolated based on the viewport count and the viewport percentage shown.
    • Thinking Particles - this filter shows Thinking Particles containers in the scene, but currently does not report any counts. This will be improved upon when advanced support for TP is added in the future.
    • Other Particles - this filter shows any other 3rd party particle sources that support the 3ds Max IParticleObjectExt interface.
    • All Sources - this filter shows all of the above in a single list.
  • >Show Only Enabled Types - this option is unchecked by default. When checked, only source types enabled for rendering in the Main Controls rollout will be displayed in the Particle Systems rollout.
  • The List Box will display the particles selected using the above mentioned filters. This is a MULTI List Box that allows multiple lines to be selected using the Ctrl and SHIFT keys like in any Windows Explorer dialog.

Each line will display a particle source in the format

+[ObjectName] - <Class> - ParticleInfo

where + denotes a visible object, - means the object is hidden and will not render, [ObjectName] is the scene name of the source, <Class> is the object type of the source and ParticleInfo is any data Krakatoa can display about particle counts, vertex counts etc.

  • Select All Sources - this button can be used to select all sources currently listed. If >Synch. Selection is checked, they will also be selected in the scene.
  • Deselect All Source - this button can be used to deselect all sources currently listed. If >Synch. Selection is checked, they will also be deselected in the scene.
  • Invert Source Selection - this button can be used to invert the current selection. If >Synch. Selection is checked, the selection will be reflected in the scene, too.
  • Hide Selected Sources - this button can be used to hide the particle sources currently selected in the list box. The + sign in front of their names will change to --.
  • Unhide Selected Sources - this button can be used to unhide the particle sources currently selected in the list box. The -- sign in front of their names will change to +.
  • Select Hidden Sources - this button can be used to select the particle sources currently displayed on the list as hidden, for example in order to unhide them using the previous button.