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Work In Progress Gallery
- 1 Work In Progress Gallery
This page showcases some Work In Progress images and animations created by Beta Testers during the development of Krakatoa.
Anatomical Travelogue
Anatomical Travelogue is an award-winning producer of health-related television programming and high-end 3D animation based on actual human data.
Hand Animation Test
Chad Capeland of Anatomical Travelogue provided this test showing the various layers of a human hand (skin, muscles, fat, blood vessels and bones) all rendered as volumetric clouds of particles using Krakatoa and a data set based on a real human hand.
Click here for the QuickTime Animation (5.5MB)









Chris Pember (Frantic Films LnR Lead)
Mini Cooper Demo
The following animation was created as an early demo of the Alpha version of Krakatoa for 3ds Max back in July 2006 and has since become a signature shot of Krakatoa.
It uses a digital model of the Mini created for the movie The Italian Job as particle emitter and features camera projection of a Brazil r/s 1.x rendering onto Particle Flow particles rendered in Krakatoa, thus combining the rendering quality of another renderer (incl. reflections and refractions) with the flexibility of a particle system. See this tutorial for details.
Click here for the QuickTime Movie (2.1MB)




Jignesh Jariwala
Dino Character Made Of Sand
Read more about these tests on CGTalk...
Test 1
The following image shows a Dino character (model by Sri Ram Chandra) used as particle emitter in Particle Flow and showcases the rendering using different Partition counts to increase the density.

Test 2
The second test using the same character shows a VOLUMETRIC rendering - the particles are not placed at the surface of the character, instead, the character is used as a culling volume in a Krakatoa PRT Loader to remove all particles outside of the volume from a box filled with 10 million particles. The resulting 5.6 million particles were then saved to PRT files and loaded back in Particle Flow where they were animated using Collision operators and deflectors and rendered in Krakatoa Beta 0.9.13 in March 2007.
Click here for the QuickTime Movie (7.6MB)







Car Dust Animation
This animation was created in July 2007 using Krakatoa Beta 0.9.17.
Click here for the QuickTime Movie (5.5MB)
Sandman
The following animation was created using 3ds Max Scanline with particles rendered in Krakatoa Beta 0.9.18.
Read more about the shot on CGTalk...
This is an external link to the Quicktime Movie (31.7MB)




Llyr Williams
The following animation is based on Allan McKay's Tornado tutorial and was rendered using 16 million particles in 20 partitions.
Click here for the QuickTime Movie (5.2MB)






Mark Theriault
RealFlow Fluid Simulation - Particle Rendering Test
The following animation shows a Next Limit RealFlow 4 fluid simulation rendered directly from the RealFlow Particle BIN files using Krakatoa's Volumetric Density shading model.
Click here for the QuickTime Movie (3.0MB)
FumeFX Fluid Simulation - Particle Rendering Test
The following animation shows a Sitni Sati FumeFX Fluid Simulation driving Particle Flow particles rendered with Krakatoa (right) compared to the FumeFX volumetric effect rendered in 3ds Max using the same voxel resolution and simulation data (left).
Click here for the QuickTime Movie (4.0MB)
Sam Khorshid
Valentine's Greetings
Click here for the QuickTime Movie (1.6MB)


